3D Rendering
3D work spanning product visualization, packaging renders, and real-time assets for casual and AAA games, with a focus on lighting, materials, and realism.
3D Product Rendering
Modelling + Design

A selection of 3D work created for clients across product visualization, packaging, and real-time assets for casual and AAA games. Using tools such as 3ds Max, KeyShot, Substance, AutoCAD, and Fusion 360, I collaborate closely with teams to bring products from concept through high-fidelity pre-visualization.
My background in gaming shaped how I approach lighting, materials, composition, and realism across both interactive and marketing-driven projects.




Product Rendering
Product rendering demands precision, material accuracy, and an understanding of real-world manufacturing. Using AutoCAD and 3ds Max to build accurate models, and KeyShot to refine lighting and materials, I translate technical designs into high-fidelity visuals that communicate form, function, and quality with clarity.


Genesis Robotics
Genesis Robotics, a British Columbia–based technology company specializing in advanced linear electric motors for robotics and automotive applications, required high-quality visualizations of their drive and delta systems. I worked closely with their design and engineering teams to translate complex mechanical concepts into clear, compelling 3D visuals.
Using 3ds Max and KeyShot, I developed accurate models and custom materials to realistically represent finishes, components, and manufacturing detail for presentations and marketing use.

Rock Creek Agricultural Site Visualization
Speakeasy, based in Rock Creek, British Columbia, acquired a large parcel of land and required a detailed visualization of the site prior to construction, both for planning and investor presentations. I collaborated with their team to translate site plans into a fully realized 3D environment, using AutoCAD Civil 3D for terrain and layout development, 3ds Max for modeling and animation, and KeyShot for final high-fidelity renderings.



Gaming
I have extensive experience in the gaming industry, from working at Electronic Arts on AAA titles to running my own studio focused on casual games with rich 3D environments. While my primary focus today is UI/UX design for web and mobile applications, my background in gaming continues to inform how I design interactive systems and user experiences.









